Q is a new middleware for games and other real-time 3D
applications built around the team's experience creating Reality Lab at
RenderMorphics, and Direct3D at Microsoft, working with game developers
and hardware vendors whilst integrating real-time 3D into the world's
biggest selling operating system.
Q 2.0 is result of eight years research and development. As well as a host of standard engine features, Q features cutting-edge capabilities rarely found in bespoke high end game engines; These are supported on all platforms, console and PC.
any game genre on any platform.
fully customizable without source code. Extensions run live in all
tools, enabling Live Editing.
Cutting Edge Graphics:
supports programmable and fixed function graphics hardware and arbitrary scene rendering algorithms.
integrated GUI tool which is extensible in its own right.
Integrated Data Streaming:
data can be background loaded from local or remote media.
seamless access to network delivered data sources. Deployment of content over the internet is as easy as reading a file.
To apply for an evaluation copy of the Q SDK please contact Near™ directly.
For further technical data and information please visit the Qube website.