
Q is a new middleware for games and other real-time 3D
applications built around the team's experience creating Reality Lab at
RenderMorphics, and Direct3D at Microsoft, working with game developers
and hardware vendors whilst integrating real-time 3D into the world's
biggest selling operating system.
Q 2.0 is result of eight years research and development. As well as a host of standard engine features, Q features cutting-edge capabilities rarely found in bespoke high end game engines; These are supported on all platforms, console and PC.
Key Features
Completely Generic:
any game genre on any platform.
Totally Extensible:
fully customizable without source code. Extensions run live in all
tools, enabling Live Editing.
Cutting Edge Graphics:
supports programmable and fixed function graphics hardware and arbitrary scene rendering algorithms.
Real-time Tools:
integrated GUI tool which is extensible in its own right.
Integrated Data Streaming:
data can be background loaded from local or remote media.
Internet Enabled:
seamless access to network delivered data sources. Deployment of content over the internet is as easy as reading a file.
To apply for an evaluation copy of the Q SDK please contact Near™ directly.
For further technical data and information please visit the Qube website.