Alex has lived and worked in Europe, Russia and Asia helping governments, corporations and global media brands communicate with audiences across multiple platforms: TV, games, mobile, internet and live events. Alex's passion for interactive entertainment ensures that Near's products always exceeds their users' expectations.
Nick cut his engineering teeth developing tools for high end Playstation 3 titles and Imagination Technologies. These days he's squeezing every ounce of power out of the iPad. Nick makes sure that Near solutions are coded to perfection.
Marc is the driving force behind our proprietary technical and artistic processes, acting as lead 3D artist and creative director. Marc's years of experience in real and virtual model-making, architectural visualisation and design all contribute to the unique aesthetic of Near cities.
Servan is best known for his ground breaking work at Rendermorphics (the world leader in real-time 3D graphics when he sold the company to Microsoft in 1995) and Qube Software. NearLondon is built on Qube's latest middleware platform: Q.