
Tor McLaren
Tor's career has been devoted to making profitable content, working first in advertising before moving into digital television. Tor has been responsible for defining airtime value and delivering audiences for new channels on new platforms in Australia, Europe and the UK. Tor provides the experienced leadership and industry insight necessary for Near™ to succeed globally.
Alex Wrottesley
Alex has lived and worked in Europe, Russia and Asia helping governments, corporations and global media brands communicate with audiences across multiple platforms: TV, games, mobile, internet and live events. Alex's passion for interactive entertainment is combined with a deep understanding of users' needs. Alex ensures that Near exceeds its users expectations.
Servan Keondjian
Servan is well-known in the games industry for his ground breaking work with Doug Rabson at Rendermorphics, the world leader in real-time 3D graphics for entertainment and business when he sold the company to Microsoft in 1995. Near is built on their latest middleware platform: Q. Servan makes sure that Near is coded to perfection.
Marc Tafler
Marc is the driving force behind our proprietary technical and artistic processes, acting as lead 3D artist and creative director. Marc's years of experience in real and virtual model-making, architectural visualisation and design all contribute to the unique aesthetic of Near cities.
Ian Cottrell
Ian has been designing and engineering world-class applications for more than 13 years. He has managed complex software projects across multiple platforms with experience running teams at Snell and Wilcox, Asylum and Sony Computer Entertainment Europe. As Lead Architect at Near Ian ensures that our software is built on solid engineering foundations, with the capacity to scale globally.